Esim - Historia e-Sim – od narodzin do współczesności
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🕰️ Początki gry
e-Sim to przeglądarkowa gra MMO, w której gracz wciela się w obywatela wirtualnego państwa. Już na początku lat 2010 gra zdobyła popularność wśród fanów strategii tekstowych i ekonomicznych. Pierwsze wzmianki o aktywnej społeczności pojawiały się już w 2012 roku – a więc ponad dekadę temu!

Od tamtego czasu powstało wiele serwerów – zarówno stałych, jak i tymczasowych. Te drugie były szczególnie ważne, bo dawały możliwość „resetu” i sprawdzenia nowych mechanik. Według oficjalnych kronik w historii gry uruchomiono już ponad 37 serwerów tymczasowych.

⚔️ Mechanika i innowacje
W e-Simie każdy obywatel ma swoje codzienne zadania:
• praca – możliwość zatrudnienia w firmach lub prowadzenia własnej działalności,
• szkolenia – podnoszenie siły wojskowej,
• wojny i powstania – walka o regiony, punkty bojowe i strategiczne surowce,
• polityka – partie, kongresy, wybory prezydenckie, sojusze,
• media – własne gazety, artykuły, kampanie propagandowe.

To właśnie ta różnorodność sprawiła, że gra od początku była traktowana jako symulacja świata – z gospodarką, konfliktami i dyplomacją, które często przypominają realne.

📜 Ciekawostki historyczne
• Administracja wprowadziła zakaz treści historycznych (np. związanych z realnymi wojnami), aby uniknąć napięć między społecznościami narodowymi.
• Gra przez lata zachowała swój oldschoolowy charakter – nie poszła w stronę „pay-to-win”, co wyróżnia ją wśród innych MMO.
• Społeczność graczy sama pisała historię – powstania, wojny sojuszy i upadki imperiów zapisywane są w gazetach poszczególnych krajów.

🌍 Dlaczego e-Sim przetrwał?
Fenomen e-Sim polega na tym, że w przeciwieństwie do wielu gier przeglądarkowych, tutaj to gracze tworzą treść i historię. Mapy zmieniają się codziennie, kraje rosną i upadają, a sojusze przeplatają się w nieskończonych wojnach.

Dzięki temu nawet po kilkunastu latach od powstania, e-Sim wciąż żyje – i wciąż daje graczom poczucie, że uczestniczą w prawdziwej „alternatywnej historii świata”.

👉 Co sądzicie o takich historycznych artykułach? Chcecie, żebym w kolejnych numerach gazety opisał np. największe wojny serwerów tymczasowych albo najciekawsze sojusze w dziejach e-Sim?



🇬🇧 English version

📰 The History of e-Sim – From Birth to the Present

🕰️ The Origins
e-Sim is a browser-based MMO game where players take on the role of citizens of virtual nations. Already in the early 2010s, the game gained popularity among fans of text-based and economic strategies. Mentions of an active community appeared as early as 2012 – more than a decade ago!

Since then, many servers have been launched – both permanent and temporary. The temporary ones were especially important, as they allowed for a “reset” and the testing of new mechanics. According to official chronicles, more than 37 temporary servers have been launched in the game’s history.

⚔️ Mechanics and Innovations
In e-Sim, every citizen has daily tasks:
• work – being employed in companies or running your own,
• training – improving military strength,
• wars and uprisings – fighting for regions, battle points, and strategic resources,
• politics – parties, congresses, presidential elections, alliances,
• media – personal newspapers, articles, propaganda campaigns.

This diversity made the game a world simulation from the very beginning – with an economy, conflicts, and diplomacy often resembling reality.

📜 Historical Trivia
• The administration introduced a ban on historical content (e.g., related to real wars) to avoid tensions between national communities.
• Over the years, the game has kept its old-school character – it never became “pay-to-win,” which makes it unique among other MMOs.
• The community itself wrote the history – uprisings, alliance wars, and the fall of empires have been recorded in newspapers of individual countries.

🌍 Why Did e-Sim Survive?
The phenomenon of e-Sim lies in the fact that unlike many other browser games, here it is the players who create the content and the history. Maps change daily, countries rise and fall, and alliances intertwine in endless wars.

Thanks to this, even after more than a decade since its creation, e-Sim is still alive – still giving players the feeling that they participate in a true “alternative history of the world.”

👉 What do you think of such historical articles? Would you like me to describe in future issues, for example, the greatest wars of temporary servers or the most interesting alliances in the history of e-Sim?

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Polska vs Irlandia – Wojna na wielu frontach (1 month ago)

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Nowa Dekada, Nowy e-Sim? Czas na Ewolucję, Nie Rewolucję! (1 month ago)

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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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